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* The main tool for working with layers is the Layers palette. Like most programs, Photoshop has a basic toolbar at the top of the application window (see Figure 8-4) that contains a few tools commonly used in image editing. It also has a menu bar at the top of the window that includes many of Photoshop’s most useful tools and features.
* The Layers palette (Window menu) lets you see and edit multiple layers, which provide the foundation of layered images. Each layer is a grid of squares that you can drag around. Many tools, including the ones you find on the Toolbox palette (Window menu), function specifically on selected layers.
* The Skeleton palette (Window menu) displays the path information of the objects on your canvas. You can use this palette to draw objects, edit paths, and even use symbols.
* The Zoom palette (Windows menu) lets you zoom in on a region of your image. This provides an excellent tool for cropping an image to an exact size.
* The History palette (Windows menu) shows a complete list of edits you have made to an image. In the upper-right corner, you can hide or show commands that have been made to the current layer.
* The Options palette (Windows menu) displays useful features of the program. You may need to use this palette to save, print, and export images.

Figure 8-4: The main toolbar provides shortcuts to Photoshop’s most used functions.

Photoshop’s interface can be daunting for beginners, so you may want to start with a basic onscreen tutorial. Many companies produce online tutorials that cover Photoshop’s most basic features. You can find free tutorials at

After you get used to the basics of Photoshop, it’s easy to use the program’s other tools. You can open multiple images, move items around, and create new ones. Figure 8-5 shows a set of simple images that I started with Photoshop to create an animated series for a class.

Figure 8-5: This is a screen capture of the first image I created for the first lesson of the Photoshop course I taught for a web agency.

Image by Allan Ruscher

See the sidebar «Load up on tutorials and learning materials» for links to useful online tutorials and learning resources.

Be sure to check out the Help menu on your computer system for reference information.

Figure 8-6 shows an

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getter sets to null and unboxing

I’m playing with the following code:
public class MyClass {

private List list = new ArrayList();

public List getList() {
return list;

public void setList(List list) {
this.list = list;

The problem I’m having is that the getter gets set to null. If I use the following code:
MyClass myClass = new MyClass();
myClass.setList(new ArrayList());

I get null as a result because myClass.getList() returns null.
According to the post How can I unbox a List into an ArrayList? and What is the fastest way to unbox a List or Collection? this is due to the following fact:

The primitive wrapper types are only boxed by reference. A boxed
reference is always a variable of type reference to the primitive
wrapper class. So if you write

1) List list = new ArrayList();
2) List list = new ArrayList(Arrays.asList(1, 2, 3));

In 1) there is an unboxed reference to an ArrayList and in 2) the
creation of a new ArrayList takes place.

What’s the difference between the two lines from my example? Why is it that the getter returns null and not an ArrayList?


You need to understand the difference between primitive and wrapper types. Specifically, an Object can contain any kind of reference (i.e. ArrayList, ArrayList, or ArrayList) but primitive types can only contain references to primitive types.
In Java, you cannot use generics to get a wrapper class. You need to manually create the wrapper object.


list is a List but getList() is returning a List
To fix the problem just get the list from the class itself
public class MyClass {
private List list = new ArrayList

What’s New In?


* Reverse the migrations.
* @return void
public function down()

Thermodynamic basis for the enhanced catalytic activity of Fe in Z-1: the putative active site.
The electronic structures and redox properties of Fe in the high-temperature superconductor Zr-1 are re-examined by means of density functional theory. With the assistance of the Hubbard U correction for 3d orbitals, we find that Fe prefers to assume the S = 3 (3d(xy)) state in the ground state of the Zr-1 solid. Moreover, Fe in Zr-1 is found to be capable of undergoing multiple one-electron reactions at the same time and have improved catalytic activity over the fcc-2 Fe sites. The enhanced catalytic activity of the S = 3 (3d(xy)) state for Fe in Zr-1 is largely related to its special thermodynamic properties, which are ascribed to the energy gain resulting from the one-electron reactions. The redox reaction between Fe(S = 3) and Fe(S = 2) is also calculated. We predict that the electrochemical reaction between Fe(3)O(4)(S = 3) and Fe(3)O(4)(

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